To Change by Ulysses Duckler & Ewen Albright (https://usducktape.itch.io/to-change)
R20 Character Sheet V2.5
Character name:
Story:
Face card:
Your Face card gives you a special ability associated with that card.
Whenever you fail on a draw, if The Fool is in the discard pile, return it to the deck and reshuffle.
The Magician gives you success on all attributes, and your success is fantastical, appearing as a miracle to the untrained eye.
The High Priestess gives you success on all attributes, and your success comes from your past, sparking a lost memory.
The Empress gives you success on all attributes, and your success is for the benefit of others, shared with everyone around you.
The Emperor gives you success on all attributes, and your success imposes your will over others, marking you as a leader.
The Hierophant gives you success on all attributes, and your success is instructive, teaching an unforgettable lesson.
The Lovers gives you success on all attributes, and your success draws infatuation towards you, feeding the flame of love.
The Chariot gives you success on all attributes, and your success is undeniable; nobody can doubt it.
Strength gives you success on all attributes, and your success feels superhuman, pulsing with energy and raw power.
The Hermit gives you success on all attributes, and your success is yours alone, no one else can take credit for your actions.
Wheel of Fortune gives you success on all attributes, and your success signals a change in the tides of fortune.
Whenever your change cross is horizontally or vertically symmetrical with changed attributes, you reveal one additional card on all your draws.
The Hanged Man gives you success on all attributes, and your success works in ways that only you can understand.
Whenever a card is used and discarded, you can make it become your face card, gaining its ability, and replacing your current face card.
Whenever you take a change, you can choose to make it permanent.
When you use The Devil, you decide how many attribute points are changed and which ones, even ones that are out of order.
After you use a card, you discard all the revealed cards (except Death and Temperance) instead of just discarding the one you used.
The Star gives you success on all attributes, and your success is a stroke of sheer genius.
Once per draw, you can treat any card (except Death or Temperance) as if it were The Moon.
Whenever any player succeeds on a draw, after the deck is shuffled, you can ask the Storyteller to let you look at the top card of the deck.
Whenever Judgement is used, you are the one who decides success or failure, instead of the Storyteller.
When you use The World, take any number of cards from the discard pile (other than The World) and return them to the deck, instead of just one.
Rising card:
When you reveal your Rising card, you move closer to reaching your goals and reveal another card into the current hand.
Falling card:
When you reveal your Falling card, you move closer to the source of your fears and must shuffle the first card revealed for the hand back into the deck.
Physical Aptitude
Mental Aptitude
Changed
Damaged
Changed
Damaged
Changed
Damaged
Changed
Damaged
Changed
Damaged
Changed
Damaged
Permanence
Changed
Damaged
no going back
Changed
Damaged
Changed
Damaged
Changed
Damaged
Changed
Damaged
Changed
Damaged
Changed
Damaged
Mental Fortitude
Physical Fortitude
← edit change cross
↓ ↓ ↓
Physical Aptitude
Mental Aptitude
Physical Fortitude
Mental Fortitude
Permanence
Enter attribute changes here, starting with the first change in each attribute and separating each change with "|".